This attention to detail carries over to the action set pieces as well, but in this case it is a hindrance and the bigger picture is lost in several scenes that could have focused more on story beats, and less so on the chaotic violence. At first it appears to be an alien artefact, then a strange weapon, and then something so much more as Kira travels between numerous worlds, encounters different ships and their crew, and all the while Paolini takes care to emphasise the scale of these events within our vast universe through the most minute details. So far there has only been one discovery that points to life existing beyond our planet, but on Adrasteia, Kira will come across the second. To Sleep in a Sea of Stars follows Kira Navárez, a xenobiologist, in a future where Earth has colonised and terraformed much of the galaxy. Through this Paolini gives us not just a sense of size, but of scale. Here we find our protagonist wrestling with a piece of futuristic scientific equipment, the way we would wrestle with a photocopier. From there we close in on an orbiting gas giant named ‘Zeus’, before zeroing in on our destination of Adrasteia, one of its moons. In the beginning, we are taken 18.8 light years away from Sol to the star Sigma Draconis. And in the centre is our Solar System, known as ‘Sol’ in the book, where the bulk of the story does not take place. Paolini has turned our entire galaxy into his latest fantasy realm, pouring a whole Tolkien’s worth of lore into every facet of it. The map even informs us of the distance (in light years) between each system. However, within the first pages of To Sleep in a Sea of Stars we are not treated to a conventional two dimensional map, but a three dimensional plane where we can see whole planetary systems represented by tiny dots. Christopher Paolini’s earlier work, the YA fantasy series The Inheritance Cycle, took place in a scaled down version of Middle Earth, for which he drew the map himself in satisfying detail. To Sleep in a Sea of Stars Christopher Paolini 878 pages Tor Review by Andrew ChidwickĮ ver since the days of Tolkien, maps have been a beloved staple of the fantasy genre.
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